Attention: This page is community-maintained. For the official Roll20 version of this article, see the Help Center for assistance: Character Sheet Tips & Tricks .
Character Sheets allow you to use a digital sheet that's similar to a traditional paper character sheet while playing your game in Roll20. The creator of a game can choose a character sheet template when setting up the game, and all characters in the game will use that sheet template.

Depending on what game system you want to play, or even choosing between options available for some systems, you must decide what template, if any, to use in your game.
Designing Character Sheet Layout
If you choose None, then all characters will only have a Bio & Attributes & Abilites-tabs, but no tab for Character Sheet.
When starting a new game, you (as the game's Creator) have the option to choose the Character Sheet Template you want to use from the handy drop-down available on the New Game creation screen. The Sheet Template can be changed after game creation form the Game Settings-page. If you're making a Game that's a copy based on an existing Game, the copy will keep all relevant sheet template information to match the original. Finally, you need to click the (I'm Ready, Create Game) button to save.
To change or add Character Sheet, the Creator of the game should visit the Game Settings page. This page is accessed from the Settings dropdown on the Game Details page. Links to the Game Details pages of games that you belong to can be found on the My Games page.
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In the Character Sheet Template section, select a template from the dropdown. Pro subscribers can also choose Custom, and then enter their own HTML/CSS/Translation code into the Sheet Editor. Finally, you need to click the (Save Changes) button found at the bottom of the screen.
Note: You may need to remove any Attributes that you already have on your existing Characters, if they conflict with the names of the attributes on the new sheet template's auto-calculating values. If you are seeing weird results with rolls from the sheet, remove your attributes.
The Game's Creator (or anyone promoted to GM) can add individual character sheets in-game that can be assigned to people(players can't do so). You go to the N Journal-tab and click on the + Add button and select Character from the dropdown menu.
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You can also add a character by right-clicking an existing folder in the N Journal-tab, and selecting Add Character from the Folder Options menu. Adding new Characters or Handouts using the right-click method places them directly into the right-clicked folder.
If there is a character sheet template enabled for your game, there will be a new tab on when you open up a Character in your Journal labeled Character Sheet. Clicking this tab will open the Character Sheet. The layout and look of your sheet, as well as what fields are available, will be determined by the template that the creator of the game has chosen.
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The most basic way to interact with a sheet is simply by filling in values. You can type in text boxes, choose from drop-down menus, use checkboxes and radio buttons, etc. As you fill out the sheet, all of your changes are automatically saved.
Some fields may have default values already included. You can modify these values as needed for your particular Character. Some fields are also auto-calculating. As you fill out other parts of the sheet, those fields will auto-update to reflect their new values. You cannot modify those fields directly.

Useful Tip: To the left of the Character name is a popout button. Click to pop your info window out into a new browser window. Visit the My Settings page to set popout windows to automatic.
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Your sheet may also feature roll buttons. These are pre-defined rolls included with the sheet which allow you to quickly make attacks, roll checks, etc. These rolls will use the values that you have filled in on the sheet to function, so they're always up-to-date.
To acquire the Ability call corresponding to that sheet roll button, drag the sheet button down to the Macro Quick Bar, click on what you just dragged down, and then complete steps 2 to 4.
You can Drag & Drop sheet buttons to the macro quick bar. Buttons may be dragged directly off of the character sheet and placed onto the Macro Quick Bar at the bottom of the screen, simply by clicking and dragging the button into place. The buttons can be removed by dragging the button out of the quick bar into open space, the button will turn red and then vanish when the mouse is released. Please note, if you have the pop-out option enabled for the character sheets you must first disable it under your user settings (ycog icon) before the drag and drop function will work. You can then turn it back on after you arrange your macro buttons.
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For an Initiative roll to end up on the tTurn Tracker, a token must first be selected, otherwise the roll only appears in the q Text Chat.
The Initiative roll can be made from a character sheet, or reference stats from a sheet, but doesn't have to. See Dice Reference - Initiative, for more details.

In addition to fields, your character sheet may feature one or more repeating section , where you can dynamically change a list by adding/reordering/removing entries to them.
Roll20 Character Sheet
How the Repeating sections buttons look may vary between character sheets for different systems, but this is how the buttons usually look:
Linking Token to a Character is a good idea to make character sheets quicker & easier to use. Only the GM can updates the Default Token of a character.
Default Sheet Settings will determine default values & settings for any new character sheets added to the N Journal, which the GM can change from the Game Settings Page.
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If you want to apply these settings to existing character sheets in the game, go to y My Settings in-game, and press the Apply Default Settings-button.
Sheets in Roll20 are a presentation layer for the Attributes system. This means that every field on the sheet is backed by a corresponding Attribute on the Character. For example, if there is a field called Strength on the sheet, there will also be an attribute called Strength in the Attributes & Abilities-tab. As you update the sheet, the attribute is updated, and vice versa. This also allows you to link the sheet to a token the same way you would link an Attribute to a token, via the Represents box on the Token Settings dialog.
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Field which hasn't been edited yet by the player, then the result of the variable will be either the default value for the field specified on the sheet by the sheet designer, or it will be (an empty string).
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Note that at present you cannot reference auto-calculated values or sheet rolls from the character sheet using the auto-complete function (discussed in Macros) in custom macros on the abilities page or in the q Text Chat. You can, however, reference all of them by typing them out manually (for example,
For a strength check using the Pathfinder character sheet). You can also create an ability that contains the macro or sheet roll(s) you wish to use, and then you can reference that ability with the auto-complete function. To find the specific name of a given auto-calculated field, read the specific notes about the character sheet you are using. Some sheets have tooltips telling you the name of the attribute, but this is at the discretion of the sheet author.
Roll Templates are a special facet of the Character Sheets system which can be added by the sheet author to provide additional layout and styling options for the display of roll results in the q Text Chat
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This section is about a Roll20 feature exclusive to Pro-subscribers (and often to players in a Game created by a Pro-subscriber). If you'd like to use this feature, consider upgrading your account .
Since all sheet fields are attributes, you can simply use the existing API methods for Attributes to read or update sheet values as needed. Note that if a sheet field has not been edited yet for a Character, that Character will not have an attribute for that field. So be sure to check for undefined Attributes when fetching values. Once a sheet has been edited for a Character, the Attribute is available to the API for reading. You can always write to the Attribute even if the sheet hasn't been edited yet by creating that Attribute yourself -- the sheet in-game will update accordingly.

You can get the value of attributes via the following function call. If the attribute has not been edited, it returns the default value, if it is an auto-calc value, it returns the auto-cal formula, not the calculated value. Note that value_type appears to be optional.
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