When you create a new project, Unreal Engine 4 gives you a list of templates you can choose from. These templates contain some ready-to-use Assets, such as level geometry, a character you can control, and simple character animations. Many tutorials use one of these templates as a starting point.
In a third-person game, the player sees the game world from a Camera that's located at a fixed distance behind and slightly above their character. In Unreal Engine, you can control camera distance and position, and adjust it as needed.

When you launch Unreal Engine, you will see a screen where you can choose to open an existing Unreal project or create something new. To create a third-person project:
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If you want to have some ready-to-use objects to populate your Level with, choose the With Starter Content option. These are great to use while you get used to the controls and workflows in Unreal Engine.
Why don't you try out your new Level? In the Main Toolbar, click Play, then try to move your character around using your keyboard and mouse.
The Third Person template includes an interactive tutorial that walks you through the different components of the template and what they are used for. You can navigate to this tutorial from the Content Browser: go to the
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After you open the tutorial file, click the Launch button to launch the interactive tutorial. As you navigate through the tutorial, the Content Browser will automatically switch between folders and highlight relevant files with a flashing green marker.
To close or restart the tutorial, open the context menu by clicking the down arrow in the upper-right corner of the tutorial window.
Now that you have a playable Level, you can start to import content and tweak things to make your game more interesting.
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Let's start with your character model. By default, this is the Unreal Engine Mannequin. You can change it to the feminine Mannequin by following these steps:
If you'd like to use a different character, you can download something from the Unreal Engine Marketplace , or use a MetaHuman character instead.
Your character can already run and jump, but you can also add other types of character movement, like walking or crouching. For a detailed tutorial, see Setting Up Character Movement .
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Your Level already has some simple geometry, like stairs and platforms. The easiest way to add more content inside is to drag-and-drop it from the Content Browser.
If you chose to include starter content when you created your project, you should already have some things you can drag-and-drop into your Level. If not, you can add it to your project now by following the steps on the Starter Content page.

Your world is starting to take shape! You now have a playable character you can use to explore a much richer environment.When you create a new project, Unreal Engine gives you a list of templates you can choose from. These templates contain some ready-to-use Assets, such as level geometry, a character you can control, and simple character animations. Many tutorials use one of these templates as a starting point.
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In a third-person game, the player sees the game world from a Camera that's located at a fixed distance behind and slightly above their character. In Unreal Engine, you can control camera distance and position, and adjust it as needed.
Launching Unreal Engine 5 opens the Project Browser window, where you can choose to open an existing Unreal project or create something new. To create a third-person project, select the Games category on the left, and then select the Third Person template.
There are several additional settings you can configure for your Third Person project. For an overview of these, refer to the Creating a New Project page.
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If you want to have some ready-to-use objects to populate your Level with, choose the With Starter Content option. These are great to use while you get used to the controls and workflows in Unreal Engine.
Why don't you try out your new Level? In the Main Toolbar, click Play. Use the WASD keys to move your character, press the Space bar to jump, and look around by moving the mouse.

The Third Person template contains all of the basic elements of a simple third-person experience. You can use it as a starting point for a traditional role-playing game (RPG), third-person shooter, or any other kind of application. The following section details the main template elements and where to find them in the Content Browser.
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Folder. By default, the Third Person template starts with the feminine Unreal Engine 5 Mannequin. This folder contains additional Skeletal Meshes for the player character, both in the style of Unreal Engine 5 and the legacy Unreal Engine Mannequin.
Unreal Engine 5 Mannequins also come with configurable Level of Detail (LOD) settings. LODs help optimize your application for different platforms. For example, applications targeting mobile platforms (Android, iOS) should use less detailed character models. This helps improve your application's performance on these platforms. The Data Asset that controls Mannequin LODs is located in the
The Animation Blueprints make full use of the new IK Rig system in Unreal Engine 5. Unlike legacy animations, IK Rig can be used to dynamically modify pose-based solver parameters. An example of this can be seen in the screenshots below: the position of Quinn's feet adjusts dynamically to match the kind of terrain she is standing on.
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Folder, the CR_Mannequin_Body Control Rig Asset can be used to easily pose and animate the Mannequin directly in the editor. To learn more about how to pose and animate with Control Rig, refer to the Control Rig section of the Unreal Engine 5 documentation.
Now that you have a playable Level, you can start to import content and tweak things to make your game more interesting.

You can change your character's appearance by changing its Static Mesh. As an example, let's change the default Mannequin mesh. To do this, follow these steps:
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Your character can already run and jump, but you can also add other types of character movement, like walking or crouching. For a detailed tutorial, see Setting Up Character Movement .
Your Level already has some simple geometry, like stairs and platforms. The easiest way to add more content inside is to drag-and-drop it from the Content Browser.
If you chose to include starter content when you created your project, you should already have some things you can drag-and-drop into your Level.
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